253,42 €
337,89 €
-25% su kodu: ENG25
Computers and Exploratory Learning
Computers and Exploratory Learning
253,42
337,89 €
  • Išsiųsime per 10–14 d.d.
Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheet…
  • Leidėjas:
  • Metai: 1995
  • ISBN-10: 3540592024
  • ISBN-13: 9783540592020
  • Formatas: 16.1 x 24 x 3 cm, kieti viršeliai
  • Kalba: Anglų
  • Extra -25 % nuolaida šiai knygai su kodu: ENG25

Computers and Exploratory Learning (el. knyga) (skaityta knyga) | knygos.lt

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Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

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  • Leidėjas:
  • Metai: 1995
  • ISBN-10: 3540592024
  • ISBN-13: 9783540592020
  • Formatas: 16.1 x 24 x 3 cm, kieti viršeliai
  • Kalba: Anglų Anglų

Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

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